HG00CI50 Music and Sound for Games (5 cr)
Cooperation network course
Network: CampusOnline AMK
Network: EduJyväskylä
Available for: Master's students, Bachelor's students and Bachelor's and Master's students
This course is offered through the Network for EduJyväskylä. These studies are available for bachelor's, and master's degree students studying in the University of Jyväskylä.
Description
During this course you will learn how to use a digital audio workstation, the relationship between visual imagery and audio, different particularities of audio design such as mixing, adaptive music and how audio is implemented to games and the sound design process. You will also learn how to communicate as a sound designer with other creators and the role of the sound designer in the game industry.
Learning outcomes
In the Music & Sound for Games course, you will learn the basic terminology and the general mindset of music and sound design in games. You will also become acquainted with the tools and conventions to make game sounds and music in practice. After completing this course, you will have learned the basics of game sound design through a practical approach. Course competences: Game production competences: You can produce content for a game project and can work with the tools in meaningful and systematic way. You can produce value for a game project while working in a specific specialist role. Cross-disciplinary competence in games: You can apply skills and knowledge in a special field of game production, development or design, or other field of study with link to digital games. Business competence: You understand the meaning of contracts, offers, licenses and copyrights in his or her own work. Learning to learn: You take responsibility for group learning and sharing what has been learned. The learning objectives of the course: After completing the course, you will know the basics of using a digital audio workstation and other tools related to sound design. You are familiar with the basic conventions and creative processes of sound design in games. You have a general understanding of what kind of audio and musical elements there are, and how they affect the gaming experience.